Here's a high-level outline on building an RTMP server with g++ and C++11:
Install dependencies
First, you'll need to have libRtmp and FFmpeg installed on your system. On Ubuntu, you can use this command:
sudo apt-get install librtmp-dev ffmpeg
Write the RTMP server code
Create a new C++11 file, rtmp_server.cpp, and include the necessary header files. In this case, we will only include the essential parts for a simple server.
Код: Выделить всё
#include <iostream>
#include <cstdlib>
#include <cstring>
#include <librtmp/rtmp.h>
#include <librtmp/log.h>
// RTMP server handling code goes here
// Add a simple main function
int main(int argc, char* argv[]) {
if (argc < 2) {
std::cerr << "Usage: " << argv[0] << " <rtmp_url>" << std::endl;
return -1;
}
const char* rtmp_url = argv[1]; // For example: rtmp://localhost/live/stream
// Initialize RTMP library
RTMP_LogSetLevel(RTMP_LOGLEVEL_DEBUG);
RTMP_LogSetOutput(stderr);
RTMP* rtmp = RTMP_Alloc();
if (rtmp == nullptr) {
std::cerr << "RTMP allocation failed." << std::endl;
return -1;
}
RTMP_Init(rtmp);
rtmp->Link.timeout = 10; // Timeout in seconds
if (!RTMP_SetupURL(rtmp, const_cast<char*>(rtmp_url))) {
std::cerr << "RTMP setup failed." << std::endl;
RTMP_Free(rtmp);
return -1;
}
RTMP_EnableWrite(rtmp);
if (!RTMP_Connect(rtmp, nullptr) || !RTMP_ConnectStream(rtmp, 0)) {
std::cerr << "RTMP connection failed." << std::endl;
RTMP_Free(rtmp);
return -1;
}
std::cout << "RTMP server started." << std::endl;
// Your code for handling RTMP data goes here
// Cleanup RTMP
RTMP_Close(rtmp);
RTMP_Free(rtmp);
return 0;
}
Compile your server code
Compile your rtmp_server.cpp file using g++ and the C++11 standard:
g++ -std=c++11 rtmp_server.cpp -lrtmp -o rtmp_server
Run your server
Start your RTMP server with the appropriate URL:
./rtmp_server rtmp://localhost/live/stream
This gives you a basic framework for an RTMP server implemented using C++11 and libRTMP. To process audio and video in your RTMP server, you'll need to dive deeper into the RTMP protocol and libRTMP functions. You might also want to consider implementing threading or asynchronous callbacks for handling multiple RTMP connections.